· Japan Reacts

Japanese Steam reviews of Counter-Strike 2: 78.3% positive, with complaints centred on gameplay

The sample contains 3604 Japanese-language reviews for Counter-Strike 2. The period covered spans from 2021-10-26 to 2026-09-24.

Own research by 648 News. Every figure in this article was counted by us from 3,604 Steam reviews written in Japanese, collected between 2021-10-26 and 2026-09-24.

The overall numbers

The collected sample holds 3604 Japanese-language reviews. Of these, 2821 recommend the game and 783 do not. The positive rate sits at 78.3%, with a 95% confidence interval between 76.9% and 79.6%. This figure differs from Steam's own all-time total for Japanese reviews, which stands at 82.6% positive across 11,372 reviews. Steam recorded 9,398 positive ratings and 1,974 negative ratings as of 2026-09-26. The platform classifies the overall score as Very Positive.

The numbers

Share of Japanese-language reviews that mention each topicGameplay, combat, core mechanics22.5%Performance, optimization, bugs, crashes7.1%Online play, multiplayer, servers3.9%Amount of content, length, replayability2.3%Graphics, art direction1.5%Price, value for money, DLC pricing0.9%Characters, character design0.9%Difficulty, balance0.5%
Share of Japanese-language reviews that mention each topic
Topics inside recommending and inside not-recommending Japanese-language reviewsrecommendsdoes not recommendGameplay, combat, core mechanics20.6% (recommends)29.5% (does not recommend)Performance, optimization, bugs, crashes3.4% (recommends)20.3% (does not recommend)Online play, multiplayer, servers2.9% (recommends)7.5% (does not recommend)Amount of content, length, replayability2.4% (recommends)1.9% (does not recommend)Graphics, art direction1.5% (recommends)1.3% (does not recommend)Price, value for money, DLC pricing0.9% (recommends)0.9% (does not recommend)Characters, character design0.9% (recommends)0.8% (does not recommend)Difficulty, balance0.4% (recommends)0.6% (does not recommend)
Topics inside recommending and inside not-recommending Japanese-language reviews

What reviewers praise

Players writing reviews in Japanese praise gameplay, combat, and core mechanics most often. This topic appears in 20.6% of the reviews that recommend the game. Reviewers highlight the Sub-Tick system, weapon recoil patterns, and the satisfaction of precise shooting. They also appreciate the replay feature and the realism of default skins.

2026/07/29時点 ついにVACアンチチートが動いたぞ!チーターが一蹴されたらしいです

As of 2026/07/29, VAC anti-cheat finally moved. Cheaters seem to have been wiped out.

A Japanese-language Steam review (2933.6 hours played, recommended)

Performance, optimization, bugs, and crashes follows at 3.4% of recommending reviews. Writers note that updated smoke grenades and lighting look impressive on capable hardware. Online play, multiplayer, and servers are mentioned by 2.9% of positive reviewers. They value the fast matchmaking and the variety of game modes available to solo players. Amount of content, length, and replayability accounts for 2.4% of recommendations. Players discuss the Danger Zone mode and the progression system leading to the new Premiere rank. Graphics and art direction, plus price, value for money, and DLC pricing, each appear in 1.5% and 0.9% of positive reviews respectively. Reviewers compare the visuals favorably against rival tactical shooters and note that the free-to-play core remains accessible. Japanese localization and translation quality appears in 0.0% of positive reviews.

What reviewers criticise

Criticism concentrates heavily on gameplay, combat, and core mechanics, which 29.5% of non-recommending reviews address. The most frequent complaint involves farming bots in Deathmatch. Players describe third-party operators using bot accounts to grind experience points and claim weekly case drops.

現在、DM(デスマッチ)は業者のFarmBOTが非常に多いです。

Right now, Deathmatch is full of farming bots run by third parties.

A Japanese-language Steam review (363.0 hours played, not recommended)

Performance, optimization, bugs, and crashes is the second most criticized topic at 20.3%. Reviewers point to hit registration issues with the Sub-Tick system, crashes on lower-end PCs, and slow VAC bans.

一个游戏怎么能做成这样?在CS2发布之初被发现居然是半成品直接就搬了上来

How can a game be like this? Released as a half-finished product from the start.

A Japanese-language Steam review (2387.5 hours played, not recommended)

Online play, multiplayer, and servers appears in 7.5% of negative reviews. Players report high rates of wallhacks and aimbots in casual matches, alongside frequent disconnects and aggressive voice chat. Amount of content, length, and replayability is mentioned by 1.9% of dissatisfied players. Some feel the ranked system requires a paid Prime upgrade and complain about troll behavior in older matchmaking pools. Graphics, art direction, and price, value for money, and DLC pricing round out the top complaints at 1.3% and 0.9%. Reviewers note that FSR upscaling looks rough on low settings and point out fluctuating skin prices on the Steam Market. Difficulty and balance appears in 0.6% of negative reviews.

Who wrote these reviews

The median playtime behind these reviews is 186.9 hours. All 3604 collected reviews were successfully sorted into topics. The divide between recommending and non-recommending players is clear in their focus areas. Positive reviewers emphasize core mechanics and performance. Negative reviewers focus on the same areas but highlight bugs, bots, and server issues. Japanese localization and translation quality appears in 0.1% of all classified reviews, but it accounts for 0.3% of the negative reviews. Developer or publisher conduct, update policy, and PC port quality each appear in 0.1% or 0.2% of the total sample. The data shows that long-term players engage with the title's competitive loops, but technical hiccups and external bots drive a significant portion of dissatisfaction. Music, sound, and voice acting appears in 0.4% of all classified reviews. Characters and character design accounts for 0.9% of the total sample. Monetization, gacha, and microtransactions appear in 0.4% of the classified reviews. Story, scenario, and writing is mentioned by 0.2% of reviewers. UI, controls, and key bindings appear in 0.1% of the sample.

Methodology and sources

Data

Steam user reviews, retrieved with Steam's public review listing between 2021-10-26 and 2026-09-24: 3,604 written in Japanese. Steam's own all-time totals for Counter-Strike 2 were read on 2026-09-26.

How the reviews were classified

Every review was read by a language model, which rated how positive it is, how much concrete detail it gives, and which of 15 fixed topics it talks about. The counts and percentages in this article were then computed from those labels in ordinary code, not by the model. Automatic classification makes mistakes, so single percentages should be read as approximate. Reviews of fewer than 15 characters were not sent to the model; they count as positive or negative from the reviewer's own recommendation and carry no topic.

Limits

People who write a Steam review in Japanese are not a representative sample of everyone who plays in Japan, and the language of a review does not establish where its author lives. Steam's default filter for off-topic review activity was left on, so periods Steam marked as review bombing are excluded from the counts in this article. Reviews that arrived after the retrieval date are not included.

Links

Data from Steam. Steam and the Steam logo are trademarks and/or registered trademarks of Valve Corporation.