Japanese Steam reviews of How to Fish: 92.9% positive, with praise for multiplayer combat
Players writing reviews in Japanese have left 495 reviews for How to Fish. The collection covers reviews posted between 20 August 2026 and 12 October 2026.
Own research by 648 News. Every figure in this article was counted by us from 495 Steam reviews written in Japanese, collected between 2026-08-20 and 2026-10-12.
Overall review counts and positive share
495 Japanese-language reviews were collected for How to Fish. The collected count includes 460 recommending reviews, giving a positive rate of 92.9 percent. Steam lists its own all-time total for the game as 495 reviews with a 92.9 percent positive rating. The sample sits within a 95 percent confidence interval of 90.3 to 94.9 percent. The collected reviews cover the period from 20 August 2026 to 12 October 2026. All 495 reviews were successfully classified into topics by the analysis model. The median playtime behind these reviews is 5.8 hours.
The numbers
Topics in recommending reviews
Among the 460 reviews that recommend the game, gameplay, combat, core mechanics appear in 50.0 percent of them. Players describe the title as a tactical shooter that blends fishing with gunplay and friendly fire chaos.
How to Fishは仲間と協力するする競技性の高いタクティカルシューターです。
How to Fish is a highly competitive tactical shooter where you cooperate with friends.
They praise the cooperative multiplayer experience and the variety of weapons. Reviewers note that the game balances chill moments with intense shooting. Amount of content, length, replayability follows at 24.8 percent. Many players return to collect rare fish and unlock cosmetic skins. Difficulty, balance are mentioned in 8.0 percent of the recommending reviews. Some note that weapon upgrades feel necessary for later bosses. Performance, optimization, bugs, crashes are noted in 4.8 percent. Online play, multiplayer, servers appear in 6.7 percent. Price, value for money, DLC pricing are mentioned in 4.3 percent. Graphics, art direction appear in 3.3 percent. Characters, character design are noted in 2.8 percent. UI, controls, key bindings, controller support appear in 1.5 percent. Monetization, gacha, microtransactions are mentioned in 0.9 percent. Story, scenario, writing appear in 0.7 percent. Music, sound, voice acting are noted in 0.2 percent. Japanese localization and translation quality appear in 0.2 percent. PC port quality, Steam Deck are mentioned in 0.2 percent.
Topics in negative reviews
Among the 35 reviews that do not recommend the game, gameplay, combat, core mechanics appear in 77.1 percent of them. Players criticize the steep difficulty curve when playing alone. They report frequent crashes and item loss bugs.
このフリスビーには撒菱と同じ効果があるんだ。
This frisbee has the same effect as caltrops.
Amount of content, length, replayability follows at 22.9 percent. Some find the core loop repetitive after a few hours. Performance, optimization, bugs, crashes are mentioned in 48.6 percent. Difficulty, balance are noted in 17.1 percent. Online play, multiplayer, servers appear in 11.4 percent. Price, value for money, DLC pricing are mentioned in 2.9 percent. UI, controls, key bindings, controller support appear in 2.9 percent. Graphics, art direction are noted in 0.0 percent. Characters, character design appear in 0.0 percent. Monetization, gacha, microtransactions are mentioned in 0.0 percent. Story, scenario, writing appear in 0.0 percent. Music, sound, voice acting are noted in 0.0 percent. Japanese localization and translation quality appear in 0.0 percent. PC port quality, Steam Deck are mentioned in 0.0 percent.
Who wrote these reviews
Players writing reviews in Japanese have a median playtime of 5.8 hours behind these reviews. The recommending reviews heavily focus on core mechanics and content volume. The non-recommending reviews concentrate on performance issues and difficulty balance. Gameplay, combat, core mechanics account for 51.9 percent of all classified reviews. Amount of content, length, replayability follows at 24.6 percent. Difficulty, balance appear in 8.7 percent. Performance, optimization, bugs, crashes are mentioned in 7.9 percent. Online play, multiplayer, servers are noted in 7.1 percent. Price, value for money, DLC pricing appear in 4.2 percent. Graphics, art direction are mentioned in 3.0 percent. Characters, character design appear in 2.6 percent. UI, controls, key bindings, controller support are noted in 1.6 percent. Monetization, gacha, microtransactions appear in 0.8 percent. Story, scenario, writing are mentioned in 0.6 percent. Music, sound, voice acting are noted in 0.2 percent. Japanese localization and translation quality appear in 0.2 percent. PC port quality, Steam Deck are mentioned in 0.2 percent.
Methodology and sources
Data
Steam user reviews, retrieved with Steam's public review listing between 2026-08-20 and 2026-10-12: 495 written in Japanese. Steam's own all-time totals for How to Fish were read on 2026-10-14.
How the reviews were classified
Every review was read by a language model, which rated how positive it is, how much concrete detail it gives, and which of 15 fixed topics it talks about. The counts and percentages in this article were then computed from those labels in ordinary code, not by the model. Automatic classification makes mistakes, so single percentages should be read as approximate. Reviews of fewer than 15 characters were not sent to the model; they count as positive or negative from the reviewer's own recommendation and carry no topic.
Limits
People who write a Steam review in Japanese are not a representative sample of everyone who plays in Japan, and the language of a review does not establish where its author lives. Steam's default filter for off-topic review activity was left on, so periods Steam marked as review bombing are excluded from the counts in this article. Reviews that arrived after the retrieval date are not included.
Links
Data from Steam. Steam and the Steam logo are trademarks and/or registered trademarks of Valve Corporation.