Among Us: online play comes up 2.0 times as often as usual in Japanese reviews
Japanese-language reviews mention multiplayer servers twice as often as they do for typical titles. This analysis covers 1,489 collected reviews posted between January 2020 and November 2026.
Own research by 648 News. Every figure in this article was counted by us from 1,489 Steam reviews written in Japanese, collected between 2020-01-10 and 2026-11-07.
Overall recommendation rates
Among Us has a positive rating of 87.6 in this sample of 1,489 Japanese-language reviews. The 95% confidence interval spans from 85.9% to 89.2%. Steam lists a nearly identical figure of 87.7 for the full review history as of November 2026. The collected sample includes 1,305 recommending reviews and 184 recommending the game. Players writing reviews in Japanese classify all 1,489 entries into topics. The median playtime recorded is 13.7 hours.
The numbers
Online play dominates the conversation
Players writing reviews in Japanese discuss online play, multiplayer, servers 11.8% of the time. This share is 2.0 times the 5.8% baseline across the 189 other followed games. The topic appears in 6.0 percentage points more reviews than usual. Negative reviews raise it even more often, at 17.9% compared to the 8.0% baseline for other titles. Reviewers frequently note that solo matches become unbalanced when groups share Discord channels. They also point out that frequent leavers ruin matches and that host selection is limited. Story, scenario, writing appears in just 0.7% of reviews, far below the 10.9% typical share. Graphics, art direction is mentioned in 1.5% of reviews, compared to the 10.0% baseline. Amount of content, length, replayability appears in 9.4% of reviews. Characters, character design is mentioned in 3.8% of reviews. Price, value for money, DLC pricing comes up in 1.6% of classified reviews. Japanese localization and translation quality appears in 1.3% of reviews. Gameplay, combat, core mechanics remains the most frequent topic at 29.1% of classified reviews.
フレンド集めてやれば最高に面白い神ゲー(100点満点)ですが、野良マッチはクソゲーになる可能性があります。
Gathering friends makes it a perfect 100-point masterpiece, but solo matches can turn into garbage games.
退室することに対してのペナルティが「3回連続で退出してようやく5分間マッチング禁止」と激甘で、
The penalty for leaving is too lenient, requiring 'three consecutive exits to finally get a 5-minute match ban,' and
Performance problems divide the community
Players writing reviews in Japanese split sharply on performance, optimization, bugs, crashes. The topic appears in 4.1% of recommending reviews but jumps to 20.7% among those who do not recommend it. That is a 16.6 percentage point gap. Reviewers who dislike the game cite frequent leavers, server instability, and unpatched bugs. Recommending players acknowledge the same issues but still find the core loop engaging. UI, controls, key bindings, controller support appears in 1.2% of reviews. Music, sound, voice acting is mentioned in just 0.3% of classified reviews. Complaints about online play, multiplayer, servers appear in 17.9% of negative reviews, which is 2.2 times the 8.0% baseline for other titles. This topic drives more dissatisfaction than any other subject in the negative sample.
ちゃんとゲームできればいいゲームです。ちゃんとゲームできればね・・・
It's a good game if you can actually play it. If you can actually play it...
Play time barely shifts satisfaction
The quarter of reviewers with the least play time, up to 5.5 hours, gave a positive rating of 84.4%. The quarter with the most play time, from 39.0 hours, rated it 86.3%. The difference is 1.9 percentage points with a p-value of p = 0.468. Both groups discuss gameplay, combat, core mechanics most frequently. The short-play group mentions it in 28.0% of their reviews, while the long-play group raises it in 31.2%. Online play, multiplayer, servers follows closely in both groups. Amount of content, length, replayability appears in 8.6% of short sessions and 11.8% of long ones. PC port quality, Steam Deck appears in 0.3% of reviews. Monetization, gacha, microtransactions is mentioned in 0.3% of reviews. Developer or publisher conduct, update policy comes up in 0.3% of classified reviews.
Methodology and sources
Data
Steam user reviews, retrieved with Steam's public review listing between 2020-01-10 and 2026-11-07: 1,489 written in Japanese. Steam's own all-time totals for Among Us were read on 2026-11-13.
How the reviews were classified
Every review was read by a language model, which rated how positive it is, how much concrete detail it gives, and which of 15 fixed topics it talks about. The counts and percentages in this article were then computed from those labels in ordinary code, not by the model. Automatic classification makes mistakes, so single percentages should be read as approximate. Reviews of fewer than 15 characters were not sent to the model; they count as positive or negative from the reviewer's own recommendation and carry no topic.
Limits
People who write a Steam review in Japanese are not a representative sample of everyone who plays in Japan, and the language of a review does not establish where its author lives. Steam's default filter for off-topic review activity was left on, so periods Steam marked as review bombing are excluded from the counts in this article. Reviews that arrived after the retrieval date are not included.
Links
Data from Steam. Steam and the Steam logo are trademarks and/or registered trademarks of Valve Corporation.